Grove

Conjuration [Environmental, Nature, Animal, Plant, Earth, Healing]
Level: Druid 1
Duration: 1 turn per level
Action: Standard Action
Range: Medium
Area: 6m x 6m block or plant formation per two caster levels
Save: None

You create a magical natural area.

Grove is a spell that makes a small part of environment natural or grows plants in a natural environment.

You may choose to create a grove, tree or hedge. At every two caster levels above the first, you may create an additional grove, tree or hedge.

Fire spells and effects can remove the grove.

Grove: The grove creates one 6m x 6m block of natural terrain for the purpose of special abilities.

When a rain spell is cast into the grove all living creatures within the grove lose fatigue or exhaustion conditions.

Plant creatures inside natural terrain receive +4 on attack rolls and 2 DC to grapple.

Tree: Can only be placed into natural terrain. Create a sturdy tree-like plant in 1.5m x 1.5m with 6m height that provides cover.

Hedge: Can only be placed into natural terrain. Create a loose hedge-like object in four 1.5m x 1.5m blocks that provides concealment.

Focus: None

Material Component: None