Rain
Level: Druid 1, Wizard 2, Water 1
Duration: 1 turn per level
Action: standard action
Range: medium
Target: self
Area: 6m radius burst
Save: None
Dance for Rain.
Rain is a weak spell that creates a flow of water over multiple turns. Fires and creatures of pure fire take 1d8 points of damage per two levels without save.
Versus burning objects, or burning creatures used into the area roll a caster level check versus 10 + their level. If you succeed the flame distinguishes. Permanent flames come back after the spell ends. When the rain spell successfully stopped something from burning transform the rain into a steam cloud as the spell and remove the rain.
When a cold effect is cast into the area of rain, the rain transforms into the Ice Slick spell.
Wind spells as gust of wind dispel this spell.
Subjects within the are of rain receive a +4 circumstance bonus on saving throws against fire effects.
Focus: None
Material Component: None