The Truenamer
Class Skills: Bluff, Concentration, Craft, Diplomacy, Gather Information, Insight, Intimidate, Investigation, Language (any), Linguistic, Knowledge (any), Profession, Perception, Performance(Rhetoric)
Skill Points: 2 + Int per level
Proficiencies: The Speaker is proficient with light armor and simple weapons.
| Level | BAB | Fort | Will | Ref | Class Features |
|---|---|---|---|---|---|
| 1 | -2 | -2 | +2 | 0 | Utterances, Name Research, Lesser Archetype Power |
| 2 | -1 | -1 | +3 | +1 | Law of Chorus, Lesser Racial Power |
| 3 | 0 | 0 | +4 | +2 | Knowledge of Things, Moderate Archetype Power |
| 4 | +1 | +1 | +5 | +3 | Owning the Truename, Moderate Racial Power |
| 5 | +2 | +2 | +6 | +4 | Surge of Speech |
| 6 | +3 | +3 | +7 | +5 | Ultimate Naming, Greater Archetype Power, Greater Racial Power |
Class Features
Level 1
Archetype Feature: Lesser Archetype Power available
Utterances :
The Truenamer is able to speak utterances which are special spell-like abilities. If no other primary attribute is mentioned by the archetype it is intelligence
- If not noted utterances have 18m range and can be spoken as a standard action. Like spell-like abilities, speaking utterances provoke attacks of opportunity and allow spell resistance.
- The truenamer may speak utterances known at will, however you can maintain only a single utterance active at a time, plus one additional per two levels.
- Most utterances allow to concentrate on an effect to keep it up. If the target moves out of range, the concentration is broken.
The Truenamer can choose only from the utterances on this website. The Lexicons Available to you are determined by his archetype.
| Utterances known | |||
|---|---|---|---|
| Level | Utterances Known | Maximum Utterance level | Maximum Active Utterances |
| 1st | 3 | 1 | 1 |
| 2nd | 4 | 1 | 2 |
| 3rd | 5 | 2 | 2 |
| 4th | 6 | 2 | 3 |
| 5th | 7 | 3 | 3 |
| 6th | 8 | 3 | 4 |
Name Research :
Names hold immense power. Hence, knowing the true name of a creature gives you immense power over that creature. We will refer in the following text to the temporary true name as name and the permanent true name as true name. Neither has to do anything with the actual first, last and called name of the creature.
To obtain the name of a creature the truenamer have to adduce three pillars: The easiest way to obtain a pillar is to make the creature roll a saving throw against one of the truenamers abilities. That means not necessarily failing the saving throw(!). A pillar can only be created once per saving throw type and only once per turn. One pillar can be acquired with an appropriate knowledge check and research that happens before the encounter. That usually requires a library and 100sp of goods. All three pillars can be acquired at once when the truenamer finds out the true name of a creature through the course of the adventure you are playing. This should be a major part of the adventure. Names acquired through this ability are fluid and might change over time, especially when the creature undergoes changes of character. If you rely on old information to true name a creature consult with your DM if the name is still accurate. This is in contrast to true names which are usually permanent.
Level 2
Racial Feature: Lesser Racial Power available
Law of Chorus : The truenamer may concentrate on one utterance without having to spend a standard action for doing so each turn.
Level 3
Archetype Feature: Moderate Archetype Power available
Knowledge of Things : competence (to skill-checks only), deflection, enchantment and resistance bonuses from items that provide such bonuses and are worn by the truenamer are increased by 1 per three levels.
The Truenamer gains a +2 bonus to all knowledge checks.
Level 4
Racial Feature: Moderate Racial Power available
Owning the Truename : The Truenamer owns their true name. This grants them the following benefits:
Whenever a Truenamer is targeted with a spell effect (be it from themselves, another caster, or a magic item such as a potion), they may choose to augment it, doing so lowers the number of maximum active utterances by one as long as the effect is active. The spell effect has its caster level incresed by half the truenamers class level.
Level 5
Surge of Speech : While the truenamer has their maximum number of utterances activated, they may still speak utterances with instantaneous or permanent duration.
Level 6
Archetype Feature: Greater Archetype Power available
Racial Feature: Greater Racial Power available
Ultimate Naming : The truenamer gains the ability to speak a particular powerful fourth level utterance that can be used 1/day, as appropriate for their archetype. Their speaker level is equal to their hit dice, and the DC of the spell, if applicable, is based on their Intelligence modifier.
Specific advancement
Feats: Extra Utterance, Rhetoric Doctor Thesis, Rhetoric Master Thesis, Rhetoric Thesis
Archetypes
„Don't take existence for granted, it is a frail thing.“
The primary attribute of the Bereft is wisdom. Lexicons: The Corpus, The Manual, The Grimoire, The Tabula Rasa Bonus Utterances: Lesser Archetype Power (Level 1): A bereft reduces any damage by their wisdom modifier and may use their will saving throws to compute critical armor class.
A Bereft's syllables do not count against the limit of active utterances for targets that are already affected by a non syllable utterance and share the concentration with the original effect. Moderate Archetype Power (Level 3): The bereft may exude an aura of dullness, that affects friends and foe alike:
Berefts can alter their personal truename at will as a standard action. Changing their truename frequently makes it harder to target them with conventional magic. This provides the Berefts 10 + 4 + their level + their primary ability modifier points of spell resistance until their resistance is successfully pierced. Altering the personal truename reactivates this kind of spell resistance. Greater Archetype Power (Level 6):
The Bereft may speak his Syllables as prefix of another non Syllable utterance that affects a single target. Doing so increases the time required to at least full-round action. However, the effect starts at the end of the Berefts turn. If the saving throw is the same type, e.g. both are will, the save is shared. Feats:
None.
Classes:
Truenamer
„Burn in holy fire“
The primary attribute of the Brimstone Speaker is Charisma. Lexicons: The Grimoire, The Atlas, The Scripture Bonus Utterances: Lesser Archetype Power (Level 1):
Echoes of the Holy Speaker cause the utterances of the Holyspeaker that have a duration of at least concentratration +1 turn to have a one turn longer duration. Furthermore, any fire damage dealt is increased by one die.
Moderate Archetype Power (Level 3):
The Holyspeaker may substitude half of their fire damage with the same amount of holy damage. Apply improvements of fire damage to holy damage.
The Holy speaker can summon multiple celestials at once with the Heavenly Entreaty utterance. Each additional summon counts against the maximum number of active utterances but not against concentration limits. Greater Archetype Power (Level 6):
The Holy Speaker can now decide to summon a Word Archon or a Legion Archon using Heavenly Entreaty, while doing so the duration is reduced to concentration + 0 turns. You can have only one heavenly envoy of each kind at a time. In addition, all fire damage dealt by the Holy Speaker is maximized. Feats:
Burning Truth
Classes:
Truenamer
„Knowledge is power, and I know a lot“
The primary attribute of the scholar is intelligence. Lexicons: The Atlas, the Corpus, the Grimoire, the Manual and the Archive Bonus Utterances: A scholar has all knowledge skills as class skills. Lesser Archetype Power (Level 1):
Scholars receive the rhetoric thesis feat as bonus feat every odd and learns two more utterances every even level.
The scholar can have one additional active utterance at a time. Moderate Archetype Power (Level 3):
A Scholar understands the duality of utterances a lot more and becomes a master of anagrams. When the scholar concentrates on the normal effect of an utterance, they count as concentrating on reverse effect of the same utterance at the same time and vice versa. It has to be exactly one normal and one reverse effect and casting of the effects is still separated.
The scholar only needs two pillars to acquire the temporary truename of a creature. Greater Archetype Power (Level 6):
A Scholar may use speak unto the Masses, they can use the utterance with a duration of instantaneous on a number of creatures equal to their intelligence modifier, all have to be within 18m of the scholar.
Feats:
None.
Classes:
Truenamer
Bereft
Progression Options
Brimstone Speaker
Progression Options
Scholar
Progression Options